Fox

Joined: 04 Mar 2009
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Posted: Sat Feb 20, 2010 1:42 am Post subject: Computer Gamers Lose Again |
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Article here.
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When we heard of Ubisoft's plan to require an internet connection for all their future PC games, we hoped they'd abort it or scale it back in the face of the outrage and astonishment it caused. They haven't, and it's here. Details are below.
We've just received Assassin's Creed 2 and Settlers VII for review, and verified with Ubisoft that the DRM is the same as the boxed product. If you get disconnected while playing, you're booted out of the game. All your progress since the last checkpoint or savegame is lost, and your only options are to quit to Windows or wait until you're reconnected.
The game first starts the Ubisoft Game Launcher, which checks for updates. If you try to launch the game when you're not online, you hit an error message right away. So I tried a different test: start the game while online, play a little, then unplug my net cable. This is the same as what happens if your net connection drops momentarily, your router is rebooted, or the game loses its connection to Ubisoft's 'Master servers'. The game stopped, and I was dumped back to a menu screen - all my progress since it last autosaved was lost.
Ubisoft asked us not to post shots yet, so here's my artistic impression of the screen you're dumped to.
Ubi have asked that we not show screenshots of Assassin's Creed 2 on PC, so here's my best MS Paint illustration of what you'll see.
Even if everyone in the world had perfect internet connections that never dropped out, this would still mean that any time Ubisoft's 'Master servers' are down for any reason, everyone playing a current Ubisoft game is kicked out of it and loses their progress. Even massively multiplayer games aren't so draconian about the internet: you can't play when the server's down, but at least you don't lose anything for getting disconnected.
The only benefit we're being offered is the ability to store our savegames online. Personally, I'm in the rare position of getting to play PC games at work, and even for me this is a fringe benefit. How many normal gamers have two separate gaming machines on which they play the same single-player games? And how many of those don't know about DropBox, Live Mesh or any of the dozens of free services that can already sync your savegames perfectly well?
We've all seen again and again that you can't stop the piracy scene from cracking your game and distributing it, free of DRM. But you can stop the people who love your games from downloading it, and you do that by making the retail experience better - not worse. |
Ubisoft's response to the issues raised by their new DRM can be seen here. When are game developers going to learn their lesson? There's no uncrackable DRM, it just doesn't exist. It will come down, that's all there is to it. So they're punishing the people who actually pay for their product in an open-ended fashion in order to slightly annoy pirates who are trying to crack their DRM by making it perhaps take a bit longer.
By far, the most intelligent and reasonable company with regards to piracy is Stardock. They don't bother with DRM. Instead, they focus on being profitable despite DRM and providing solid incentive to customers to not pirate. Their Impulse platform is very convenient, ensuring easy access to the games you've purchased. They provide fairly frequent updates to their products, and the updates are solid additions that add real value. Most importantly, though, they don't pointlessly annoy you with inane DRM features ranging from, "Please insert disc," to, "You must be connected to the internet constantly in order to play this single player game." Stardock, I believe, has proven the real answer to piracy is to provide solid value which encourages people to avoid piracy, rather than punish actual customers in a futile attempt to stop pirates. I for one don't pirate anything from Stardock on principle. |
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