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Korean Video Game Designers

 
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EzeWong



Joined: 26 Mar 2008
Location: Seoul

PostPosted: Tue Oct 14, 2008 9:11 pm    Post subject: Korean Video Game Designers Reply with quote

Has anyone networked with any Video Game Designers? Or someone who might know someone?

I have some truly money making and innovative game idea that would so make SOO much bank but I need to find the right people in Korea and I haven't found them yet.

If anyone has any loose or even very slight contacts, I'd be willing to meet, pay for a lunch, grab a contact, whatever. My ideas are very much worth the time.

I'll bring my outlined project plan, objectives, possible workable algorithms for game functions, interface, broad scope, story, details, and even researched target market (when we get serious) etc.

I know this is a long shot but maybe someone on Dave's can help me out.
Like I said, even just a friendly dinner among expats that'd I pay for.
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Teelo



Joined: 09 Oct 2008
Location: Wellington, NZ

PostPosted: Tue Oct 14, 2008 10:58 pm    Post subject: Reply with quote

Just to clarify, what you're looking is a Video Game Programmer.
As you have already designed the story, details, and interface... theres not much left to design.

Anyway, I have recently left the programming industry. While I haven't done video game programming myself, I know people who have and still are.

However, none of them are korean, so moving on...
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yuria



Joined: 03 Jun 2003
Location: seoul

PostPosted: Wed Oct 15, 2008 5:32 pm    Post subject: Reply with quote

I do know some people.. But they are in Seoul, not in Daegu..
If still interested though.. You can pm me.
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Bread



Joined: 09 Oct 2008

PostPosted: Wed Oct 15, 2008 5:44 pm    Post subject: Reply with quote

Not to deter you, but know that the Korean video game industry is NOT about originality. They're famous for churning out terrible games that are clones of each other. You might want to try your home country before Korea.
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Poemer



Joined: 20 Sep 2005
Location: Mullae

PostPosted: Wed Oct 15, 2008 7:50 pm    Post subject: Reply with quote

Korea is famous for successfully getting money out of users playing free games. US software companies are looking at how micro-transactions work in Korea, because it could allow them to make money on free/pirated software. And shitty clones too, they're famous for that.
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Bread



Joined: 09 Oct 2008

PostPosted: Wed Oct 15, 2008 8:02 pm    Post subject: Reply with quote

Poemer wrote:
Korea is famous for successfully getting money out of users playing free games. US software companies are looking at how micro-transactions work in Korea, because it could allow them to make money on free/pirated software. And shitty clones too, they're famous for that.


Yes, that's very true. I always wonder what kind of a person would spend $5 for a sword in a free online game that's a clone of other free online games. And then they have to keep paying the $5 every once in a while or the sword goes away.

I think FlyFF is Korean, someone posted on another forum a while back about how his dad was a deadbeat who was spending thousands of dollars on FlyFF and couldn't feed his family. Ridiculous.
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EzeWong



Joined: 26 Mar 2008
Location: Seoul

PostPosted: Wed Oct 15, 2008 8:27 pm    Post subject: Reply with quote

Bread wrote:
Not to deter you, but know that the Korean video game industry is NOT about originality. They're famous for churning out terrible games that are clones of each other. You might want to try your home country before Korea.


ABSOLUTELY AGREE
Which is why I think Korea will be prime for my audience. It is slightly revolutionary, but it ain't no spore.

Like Poemer said, it's about micro transactions that will earn money.My game is a huge money maker. Draws a large audience, and keeps em playing for years buying in all these small things like avatars, clothes, etc. Ideally, Korea is the start. But if it explodes large enough we'd contract with a huge name in the biz and really cash in like WoW. And then charge the montlhy...

It's a cross between final fantasy tactics and starcraft to describe it. Mostly aimed at gamers that love real time strategy with elements of customization and MMORPG ish feel. It's very easy to get in to, but also liek starcraft very easy to tell pros from beginners.


A short description:

"Full customizable units that battle for death and glory."
~ Make characters to your liking
~ Train them with attributes suitable for your war style
~ Customize characters weapons, armor, and hair

"Conquer and defend terroitry"
~ Conquer lands and hold them for resources
~ Battle other users for key territories for Strategic holds and terrain

"Strategy with no limits"
~ Everything matters, The wind, the land, the trees use the terrain and turn the tide of battle to your side
~ Limitless weapons and styles, From arcane magic to good old fashioned sword and spears, win war Eastern or Western style. Whatever fits your persona.
~ Real time active gameplay. Move units in real time that is never slow and is always challenging your limits. Intelligent moves are as important as quick actions.

As this game is an intellectual resource and I have no protection, I'm not revealing everything in fear of copycats.


Already PMed Yuria and I've also found that one of my co-teachers husband knows a guy that develops games... It's starting to get to seroius business here.

I'm making the BPP (Business Project Plan) and I'll give quick updates to those on dave who are interested in critiquing. If anyone with nerd experience wants to get on board I'm a very networky, use all hands availble kind of guy. I take and give help everyhere. Let me know if you're an interested party.

Love,
Eze
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IncognitoHFX



Joined: 06 May 2007
Location: Yeongtong, Suwon

PostPosted: Wed Oct 15, 2008 8:36 pm    Post subject: Reply with quote

Bread wrote:
Not to deter you, but know that the Korean video game industry is NOT about originality. They're famous for churning out terrible games that are clones of each other. You might want to try your home country before Korea.


What you get down to it, every single FPS shooter here is just a variant of Counterstrike. Of all the ones I've played, too, only one has been on a different engine than Sudden Attack (which is on the original Unreal engine I believe).

Not only are Korean FPS games unoriginal (can't speak for the RPGs), but they run on severely dated technology.
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i4NI



Joined: 17 May 2008
Location: Seoul

PostPosted: Thu Oct 16, 2008 2:08 am    Post subject: Reply with quote

The whole video game industry is a copycat industry. One thing comes out in a game, then all the games seem to have that feature.
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ladron



Joined: 20 Feb 2006

PostPosted: Thu Oct 16, 2008 2:50 am    Post subject: Reply with quote

Bread wrote:


I think FlyFF is Korean, someone posted on another forum a while back about how his dad was a deadbeat who was spending thousands of dollars on FlyFF and couldn't feed his family. Ridiculous.


Do you have stairs in your house?
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EuroFunk



Joined: 09 Oct 2008
Location: jobless in Busan

PostPosted: Thu Oct 16, 2008 3:14 am    Post subject: Reply with quote

DJ Max Portable, I believe is a clone of Beatmania or DDR, but I think it is a great game. Good sound production as well as awesome visuals, expect a U.S. release in November.

S4 League is a third person shooter that is fast paced and fun. With some of the musical talent from DJ Max contributing to this game, it makes it even better, although these are my opinions of course....
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EzeWong



Joined: 26 Mar 2008
Location: Seoul

PostPosted: Mon Oct 20, 2008 5:59 pm    Post subject: Reply with quote

Bump,

And I'm looking for anyone in Daegu (or is willing to meet in Daegu) who would like to work on this project

Anyone from creative thinkers, artists, researchers (people who can write Business project plans), or even just avid gamers.

The hope is to get this game off the ground and ready to go in less than 1 years time.
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