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myenglishisno
Joined: 08 Mar 2011 Location: Geumchon
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Posted: Tue Apr 05, 2011 7:32 pm Post subject: Why are Korean games so bad? |
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There are a few games on the Korean "market" (PC Bangs) now that are replicas of American games. I played Battlefield Free2play at home and then I went to a PC Bang later on and fired up Battlefield Online expecting it to be the exact same thing. Instead, it was just a watered down, arcade version of the original.
I find this with most Korean games. They take a good game (FPS or otherwise), copy it, reduce it to it's simplest parts and release it. All the complexity is gone and often what's left is just a twitchy arcade game that looks to be about ten years old. Pretty much every shooter plays just like Sudden Attack, which is an inferior CS knockoff, which itself is pretty dated and out of the mainstream due to the fact that people are bored with it.
So I'm curious... why are Korean-made PC games so simple and boring, considering how often Koreans play PC games? |
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eamo

Joined: 08 Mar 2003 Location: Shepherd's Bush, 1964.
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Posted: Tue Apr 05, 2011 7:41 pm Post subject: |
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I've a little theory that this is because of the PC bang boom in the late 90's/early 2000's.....
During that time a huge percentage of young Koreans were in PC bangs playing the online games out at that time, most significantly Starcraft, and I think they just fell in love with the look and feel of those games. So started the PC game culture in Korea.......
And it still persists. The current generation of young Koreans have inherited the PC game preferences from their older brothers, uncles, fathers, whatever.
Also, PC bang computers don't really have the horsepower to play newer games at decent settings.....so they play the old, clunky looking titles. |
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nukeday
Joined: 13 May 2010
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Posted: Tue Apr 05, 2011 10:13 pm Post subject: |
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apparently they make internationally famous mmorpgs |
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Bloopity Bloop

Joined: 26 Apr 2009 Location: Seoul yo
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Posted: Tue Apr 05, 2011 10:14 pm Post subject: |
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nukeday wrote: |
apparently they make internationally famous mmorpgs |
I think Guild Wars is Korean. And there's this new one that looks like Final Fantasy that's supposed to be the bee's knees. People in the States are getting all hyped up about it. Rift? I dunno. |
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myenglishisno
Joined: 08 Mar 2011 Location: Geumchon
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Posted: Tue Apr 05, 2011 11:30 pm Post subject: |
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Bloopity Bloop wrote: |
nukeday wrote: |
apparently they make internationally famous mmorpgs |
I think Guild Wars is Korean. And there's this new one that looks like Final Fantasy that's supposed to be the bee's knees. People in the States are getting all hyped up about it. Rift? I dunno. |
MMOs... Sememoes... I can't really get into them. The only RPG-type games I can get into (really into) are the Mass Effect series (anything by Bioware frankly).
Words like "quest", "item" and "elf" give me an inverted erection.
Quote: |
During that time a huge percentage of young Koreans were in PC bangs playing the online games out at that time, most significantly Starcraft, and I think they just fell in love with the look and feel of those games. So started the PC game culture in Korea....... |
Yeah, that happened with the original CS. To this day, plenty of people still swear by the original CS and plenty of other people swear to it's modern equivalents: COD 4/5/6. The thing is there is still a lot more variety amongst Western games, even in a genre like FPS.
In Korea, it seems that they not only use the exact same formula but they also use the exact same graphics engine so the only real differences between one title and the next are purely superficial. They're also designed for ridiculously short attention spans. I like games where the average life/death cycle is several minutes which gives you enough time to strategize.
Korean games seem to be designed in such a way that there is hardly any cover with so much spam (grenades) that there is no real way to stay alive for a long time regardless of how good you are. Even the best players get killed by spam and have nearly even K : D ratios. |
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crossmr

Joined: 22 Nov 2008 Location: Hwayangdong, Seoul
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Posted: Wed Apr 06, 2011 12:04 am Post subject: |
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Aion is Korean, which is very big around the world.
As far as engines and games go, they use a wide variety of engines. AVA uses Unreal 3, and one was one of the first games to do so.
There are a host of new games being released fairly regularly in Korea.
*Warcry (Fantasy FPS, magic dwarves, etc)
*Hessian (first cover based shooter)
*Battlestar (RTS vs FPS, bugs are RTS humans are FPS)
*Battery is a FPS that has health packs, no fixed bases, (spawn points randomize depending on where people are) and dead players sometimes drop other interesting things like artillery strike options
*Another Day is a FPS based on jetpacks and helmets that can be blown off (and actually impacting gameplay. Lose your helmet lose some heads up info)
*Psychic online is based around the use of Jedi like mind powers including repulsion, invisibility, and slowing other players down
*AVA is one of the first FPS games to use the Unreal 3 engine and still a decent game with some unique gameplay modes
*Blackshot has a defend the bunker gameplay mode as well as a couple other interesting features with the guns and armor.
*Wolfteam You turn into wolves.
*Metalrage (unfortunately just closed down, it had been around for a few years) was actually a giant robot fighting FPS
You're right. So repetitive. Yeah sure, Sudden attack is popular, but there is far more out there beyond that.
As far as Battlefield is concerned, EA has a fairly large stake in Neowiz, the owner of the Pmang portal. You'll actually notice several EA games on that site, and that is why.
and as to the graphics, I find most of the newer games look great maxed out on my 460GTX. Yes, they scale, that's the point, but set them to high and they certainly don't look bad or off-putting. |
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myenglishisno
Joined: 08 Mar 2011 Location: Geumchon
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Posted: Wed Apr 06, 2011 12:15 am Post subject: |
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crossmr wrote: |
*Warcry (Fantasy FPS, magic dwarves, etc)
*Hessian (first cover based shooter)
*Battlestar (RTS vs FPS, bugs are RTS humans are FPS)
*Battery is a FPS that has health packs, no fixed bases, (spawn points randomize depending on where people are) and dead players sometimes drop other interesting things like artillery strike options
*Another Day is a FPS based on jetpacks and helmets that can be blown off (and actually impacting gameplay. Lose your helmet lose some heads up info)
*Psychic online is based around the use of Jedi like mind powers including repulsion, invisibility, and slowing other players down
*AVA is one of the first FPS games to use the Unreal 3 engine and still a decent game with some unique gameplay modes
*Blackshot has a defend the bunker gameplay mode as well as a couple other interesting features with the guns and armor.
*Wolfteam You turn into wolves.
*Metalrage (unfortunately just closed down, it had been around for a few years) was actually a giant robot fighting FPS. |
Wow. Did not know about this.
I'm signed up for Pmang, Nexon and Sudden Attack (whichever that is). Where else should I sign up for the rest of these games? I'm planning to go to the PC Bang tomorrow so it'll be ample time to try a few.
Thankfully the websites seem to be accepting ARC cards now. |
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crossmr

Joined: 22 Nov 2008 Location: Hwayangdong, Seoul
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Posted: Wed Apr 06, 2011 12:22 am Post subject: |
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myenglishisno wrote: |
crossmr wrote: |
*Warcry (Fantasy FPS, magic dwarves, etc)
*Hessian (first cover based shooter)
*Battlestar (RTS vs FPS, bugs are RTS humans are FPS)
*Battery is a FPS that has health packs, no fixed bases, (spawn points randomize depending on where people are) and dead players sometimes drop other interesting things like artillery strike options
*Another Day is a FPS based on jetpacks and helmets that can be blown off (and actually impacting gameplay. Lose your helmet lose some heads up info)
*Psychic online is based around the use of Jedi like mind powers including repulsion, invisibility, and slowing other players down
*AVA is one of the first FPS games to use the Unreal 3 engine and still a decent game with some unique gameplay modes
*Blackshot has a defend the bunker gameplay mode as well as a couple other interesting features with the guns and armor.
*Wolfteam You turn into wolves.
*Metalrage (unfortunately just closed down, it had been around for a few years) was actually a giant robot fighting FPS. |
Wow. Did not know about this.
I'm signed up for Pmang, Nexon and Sudden Attack (whichever that is). Where else should I sign up for the rest of these games? I'm planning to go to the PC Bang tomorrow so it'll be ample time to try a few.
Thankfully the websites seem to be accepting ARC cards now. |
Most of the big gaming portals and several of the smaller ones do take foreign ARCs now or the I-pin. You can see the WWW at the bottom of my post for links and write-ups to those games and several others.
Hessian is here, http://hessian.yoitt.com/
I haven't written this one up yet. |
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methdxman
Joined: 14 Sep 2010
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Posted: Wed Apr 06, 2011 2:27 am Post subject: Re: Why are Korean games so bad? |
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myenglishisno wrote: |
There are a few games on the Korean "market" (PC Bangs) now that are replicas of American games. I played Battlefield Free2play at home and then I went to a PC Bang later on and fired up Battlefield Online expecting it to be the exact same thing. Instead, it was just a watered down, arcade version of the original.
I find this with most Korean games. They take a good game (FPS or otherwise), copy it, reduce it to it's simplest parts and release it. All the complexity is gone and often what's left is just a twitchy arcade game that looks to be about ten years old. Pretty much every shooter plays just like Sudden Attack, which is an inferior CS knockoff, which itself is pretty dated and out of the mainstream due to the fact that people are bored with it.
So I'm curious... why are Korean-made PC games so simple and boring, considering how often Koreans play PC games? |
Dude, the video game industry is bigger than the movie industry.
You need resources to make good video games just like you usually need resources to make a good film.
Just because Koreans play a lot of video games doesn't mean you should automatically expect Koreans to start producing awesome video games (although they have already in the MMORPG realm).
People watch American movies all around the world, even people who live in countries that don't have big film industries. Same s. |
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vDroop
Joined: 25 Aug 2010
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Posted: Wed Apr 06, 2011 7:16 am Post subject: |
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Korean mmo's tend to suck.
Guildwars and Guildwars 2 are American. A company called ArenaNet makes them, NCSoft (Korean) is just the publisher.
Aion (NCSoft) is big here but failed hard in the west.
Lineage and Lineage 2 were huge in Asia but not in the west.
Tera, is the next one. It released here in December 2010. The west is hyped and awaiting an English version but Koreans feel it's a failure over here already.
The games look pretty but lack any real depth or content, and tend to have a huge level grind, which most western players will not tolerate. |
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crossmr

Joined: 22 Nov 2008 Location: Hwayangdong, Seoul
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vDroop
Joined: 25 Aug 2010
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Posted: Wed Apr 06, 2011 4:52 pm Post subject: |
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Failed in the west I said. Those are world wide numbers. (outdated and estimated at best) I was there from Korean Open Beta, to all US beta events, to subbing for 6 months. It failed, hard. 1 million box sales with 25 US servers at launch down to 5 servers within the first year = fail. |
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red_devil

Joined: 30 Jun 2008 Location: Korea
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Posted: Thu Apr 07, 2011 12:53 pm Post subject: |
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Korean games FPS or MMO have much different style of preferences, gaming culture, and styles of play. Most Koreans play these games: Starcraft, WoW, Sudden Attack, CS, and AION. A lot of Korean games aren't popular in the US but a lot of US games aren't popular in Korea either. Also the business models are very different. Koreans are used to F2P with digital downloaded games launched via an internet portal website at a PC cafe, but US games are driven by retail purchasing like BestBuy and Gamestop where you get a physical box, DVD, etc. (because download speeds blow in most parts of the world...) and people play from home by themselves. Oh and Koreans don't like to read English if they don't have to.
Almost the entire Sci-Fi genre isn't popular in Korea...including the big ones like Star Wars, Star Trek, BSG, etc. Same with comics. I met so many Koreans that loved the movies Spiderman, Dark Knight, Ironman but had no idea they came from comic books...Koreans are still very much living on an isolated peninsula.. |
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myenglishisno
Joined: 08 Mar 2011 Location: Geumchon
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Posted: Thu Apr 07, 2011 1:50 pm Post subject: |
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red_devil wrote: |
Korean games FPS or MMO have much different style of preferences, gaming culture, and styles of play. Most Koreans play these games: Starcraft, WoW, Sudden Attack, CS, and AION. A lot of Korean games aren't popular in the US but a lot of US games aren't popular in Korea either. Also the business models are very different. Koreans are used to F2P with digital downloaded games launched via an internet portal website at a PC cafe, but US games are driven by retail purchasing like BestBuy and Gamestop where you get a physical box, DVD, etc. (because download speeds blow in most parts of the world...) and people play from home by themselves. Oh and Koreans don't like to read English if they don't have to. |
I played through some of the games crossmr recommended (although I still can't sign up for %50 of Korean games due to me being a foreigner). I have to say that some of them are better than I thought they would be and the game modes are becoming more and more varied within my favourite genre (FPS).
There still isn't a huge amount of variation, though. Sometimes games only have one or two features that really distinguishes them from other games. Other times they're obviously piggybacking on a fad (ie: cover systems) from American games.
Overall I'd say Korean games have a potential for a large market outside of Korea simply because they're free. In terms of quality and originality though, they're far behind.
A lot of it is cultural. Koreans generally (and I'm speaking generally) don't like open ended entertainment, massive deviations from what is considered the norm (which is why Koreans mostly listen to the same music) or situations where you are in any way "free" to choose your own path with no clear answer.
Even in highly strategic games like Starcraft, the "best way to play" has been well established in the past and prospective players just walk in the same footsteps. Koreans like to learn how to do something and then refine it, refine it and refine it until they've maxed out their efficiency.
If a game comes out that encourages "sandbox" style gameplay where co-operation with other players on tasks that can be solved in an infinite number of ways, than it wouldn't succeed here. For Koreans to really get into a game en masse, the game has to be a closed system where there is a best way to play and it's up to the players to discover and refine it.
What's funny is that when Koreans do jump into a sandbox style game, they do it in large groups and often get criticized for their behaviour. I've heard of Korean "clans" or groups going into games and concentrating all of their efforts into one aspect of the game's economy (spamming/farming) and completely dominating it while non-Korean players just play the game individually or in small groups and do their own thing.
I'm also aware of how many Koreans think they invented something because they weren't aware of it until it became "Koreanized." It's very annoying, especially when the original creation was far better than the Korean version of it (in the case of CS and Sudden Attack for instance). |
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