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Demophobe

Joined: 17 May 2004
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Posted: Thu Aug 05, 2004 11:43 pm Post subject: Doom 3 - First impressions |
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Well, I got the game today....a bit early.
Wow. This is a very, very polished product. The first thing you will notice is that the game is carefully crafted, as though each detail were drawn by hand. The textures, are crisp and sharp and the levels are large and complex. Load times are a bit long, but it seems to be only on the initial world-load; subsequent loads appear to be 'mini' loads and are quick.
Characters are excellent, aside from the fact that a few more polygons could have taken some of the angles off of character's heads. Lip-sync is quite good and expressions are well done. The zombies encountered thus far (you will meet the first one about 20 minutes into the game after a tour of the initial Mars facility, seeming more like a control orientation) are really quite scary. They have attacked me with pipe wrenches, hands and in the case of zombified marines, handguns and shotguns. When blasted, they gib quite well. This is an Id game. One freaky thing that I'm sure Id are laughing about is this: If you want to use the flashlight, you cannot also hold a weapon at-the-ready. You can switch them quickly, but it's very unnerving to enter a pitch-black room without a weapon in your hand. Cool and very freaky.
The interface is clean and easy to navigate. The PDA which gives you most of your mission info and such during the game is a bit daunting, but it quickly becomes intuitive. The on-screen HUD is well done, though a bit large for my liking. Perhaps this can be changed somehow, but as of yet, I don't know.
I played through about an hour so far, and just wanted to give you an idea of why this game is so hyped.
Competing most directly with Far Cry (all other games are not on the same level at all) I would give the nod to Doom3. They are entirely different games, although the tighter, indoor sections of FC are similar. Far Cry still maintained the "game" feel to it; I could never forget that it was a game, and thus, my experience in FC seemed a bit incomplete. Doom, so far, has sucked me into it's world...it's so immersive and detailed, that it's extremely easy to get pulled in. The atmosphere in Doom is heavy. Very heavy with cinematic ideals. I feel more like I am making a horror/sci-fi movie than playing a game. Very cool.
As far as visuals, talking FC vs. Doom3, I would again say that while FC took more chances with huge draw distances and massive rendering tasks in regards to the outdoor environments, Doom is just more powerful and less "cartoony". Doom 3 does stick to mainly tight, indoor environments, but I already had a brief stroll on the Martian surface, and it looked amazing. What it comes down to is intention.
Id intended to make Doom 3 an experience, and Far Cry was a game. Really, I enjoyed Far Cry immensely, but the last hour has made me realize the level of dedication that Id software have. Doom 3 is stunning...simply stunning. Far Cry was a licensed game engine and another developer made the game. Doom 3 was built from the ground up to the final product by one team. The difference here really shows. It is obvious that Doom 3 wasn't about money (although it will make a pile), but it was a product of care and pride. The attention to details is what gives this away.
Everything has been thought of in this game. From how your character enters a scripted scene, to the method of PDA interaction is just slick. This really is a high-class product....there is no other way to describe it.
Anyways, I will update this little read as I dive into the game further, and I'm sure there will be more that perhaps I don't like about the game, but for now, I am all gush. It's very impressive and the four years it took to come to fruition really shows.
As a side note, I will buy this game, as I hope many do. The copy I have now is not legit, and I do feel a bit of shame about this right now. I have ordered the game via Canada, so when it does come in 4 or 5 weeks, I will feel better. In the meantime, I got mine from Overnet with the file names being:
rld-d3a(µÒ3,doom3).bin, rld-d3b(µÒ3,doom3).bin and rld-d3c(µÒ3,doom3).bin
This is one of the very few working copies on Overnet...there are an ocean of fakes.....beware. My download took 1 day.....about 10 hours in all.
My system specs: P4 @ 3.5, 1 GB PC3500 DDR, ATI Radeon 9800XT (Cat. 4.8 Omega), Asus P4C800 Deluxe and my game HDD being SATA WD120GB, 7200 RPM RAID, running with no AA or AF.
I run the game at 1024x768, details all on high and it seems very smooth. I have only had 2 monsters on screen together thus far, but it's like butter. I will pump up the resolution one more notch just to see, but right now, it's very playable and it looks amazing. I will also enable AF, as I heard that Id made a special attempt to allow most users to enable AF without a big performance hit.
Well, I guess it's back to the game....  |
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dogbert

Joined: 29 Jan 2003 Location: Killbox 90210
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Posted: Thu Aug 05, 2004 11:48 pm Post subject: |
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Thanks for the nice review! |
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Bulsajo

Joined: 16 Jan 2003
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Posted: Fri Aug 06, 2004 12:05 am Post subject: |
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It's all sold out in my area due to pre-ordering, AND it's going for $64 CDN (whereas Far Cry was $49).
It's also very short, apparently.
Still, it's obviously THE game of the year (at least until HL2 and San Andreas arrive).
http://www.metacritic.com/games/platforms/pc/doom3/ |
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eamo

Joined: 08 Mar 2003 Location: Shepherd's Bush, 1964.
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Posted: Fri Aug 06, 2004 5:37 am Post subject: |
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Sounds great.
I've loved all the Doom games right back to the first in 94/95(?).
I recently downloaded the original Doom 95 version for a bit of nostalgia. Whoa! It seems so blocky and basic now. I loved it then though.
Can't wait to get my hands on this new one.
Far Cry was too hard for me. I'll get back to it with cheats enabled but it's not really the same with cheats on. |
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Bulsajo

Joined: 16 Jan 2003
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Posted: Fri Aug 06, 2004 9:09 am Post subject: |
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eamo wrote: |
Far Cry was too hard for me. I'll get back to it with cheats enabled but it's not really the same with cheats on. |
I absolutely loved Far Cry but I'm STILL stuck on the second to last level (the same place I was stuck at 2 months ago). I know it's the second to last because I flipped through a walkthrough guide for Far Cry in EB; Even with the tips from that guide I still couldn't get anywhere. And I couldn't get the cheats to work for some reason- console didn't recognize them.
Has anyone tried The Suffering or Painkiller? |
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Demophobe

Joined: 17 May 2004
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Posted: Fri Aug 06, 2004 5:07 pm Post subject: |
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Bulsajo wrote: |
eamo wrote: |
Far Cry was too hard for me. I'll get back to it with cheats enabled but it's not really the same with cheats on. |
I absolutely loved Far Cry but I'm STILL stuck on the second to last level (the same place I was stuck at 2 months ago). I know it's the second to last because I flipped through a walkthrough guide for Far Cry in EB; Even with the tips from that guide I still couldn't get anywhere. And I couldn't get the cheats to work for some reason- console didn't recognize them.
Has anyone tried The Suffering or Painkiller? |
The last 2 levels in Far Cry are just silly. Cheat and finish it....just madness.
Painkiller....well, I finished it. It's just insane shooting....total twitch. There are some secret objects you can find, collect coins for some obscure, unnecessary reason, but I didn't bother. Enter a room and blast everything to bits. Repeat. The bosses were cool...they are just massive. I dunno....the storyline is absurd; it only exists to facilitate the carnage. It's a nice-looking game and plays well on most systems...very scalable.
Again, it's only drawback is it's repetitive and an awful story. It does have some wild weapons, though. The Painkiller is brutal. A spinning set of blades that slices and dices or can be shot out in front of you, shredding anything in it's path. Very original, very nasty.
Anyways, another hour into Doom 3 and I am still in la-la land. It just gets better as you go in. Gives opening doors a whole new set of odds. Will I be mauled, shot, beaten or hacked?
I am really taking my time with this baby...soaking it all in. I now have 3 weapons...handgun, shotgun and a machine gun, but not enough ammo for anything but the handgun.
The ambient sounds are amazing though. To hear someone in a lot of trouble somewhere through a wall or grate is totally creepy. The panicked, frenzied buzz on your headset seems unending and the music through the levels is often a minimalist, humming soundscape. The distant screams and thumps are what really gets your heart going; one wonders where that pain is coming from. Is it through the next door? Upstairs? Behind me? A very gripping sound experience. Try to play in 5.1 surround. The in-game menu will only let you select surround if it is set in the Windows control panel on surround. Try to enable it if you can. Without being able to discern what is in front or behind you, the game loses a bit of it's magic, and you will certainly be injured more often, for lack of knowing that something is clawing you from behind.
I have to say that the weapon sounds are a bit weak. The machine gun sounds more like a kid's snare drum...odd, because the weapon sounds in Q3 were awesome. Another interesting thing in the game is the localised shot damage, similar to in Far Cry. If you shoot a dude in the leg, it's that way that the object is pulled and eventually brought down in a very realistic way on whatever side he is shot. It looks cool and believeable. Nothing like a zombie slowly approaching, with you spinning him around with shoulder shots, finally dropping it with a head shot. How sadistic! Ugh...think I need to play Maple Story.....
On the physics. We are so used to "Rag-doll" physics through the Unreal engine and Havok, but they are a bit different in Doom3. I am used to a body going totally limp, yet seemingly and suddenly, it's changed to a butter-coated piece of fish after dying. The bodies in UT2004 and somewhat in Max Payne 2, slide all over after dying, like in a non-stick pan. The lifeless object seems to be very light and slippery.
In Doom 3, the object hits the floor very realistically, but seems to retain or even gain some mass after death. The body seems heavy and doesn't bounce or slide around after being shot...it falls heavily to the floor. Of course, it will react to hitting things on the way, but it's clear goal is down with gravity, not sliding around. Plunk.
I won't give any spoilers here, but sometimes in Doom 3. it's just best to sit back and wait. The weapons at hand are good, but ammo is a bit scarce, and there are times when the hulking behemoth in the next room requires some serious ordinance.
A word on the AI. Yes, the zombies are dumb and they don't work together like in Far Cry, but hey....they are zombies. They lumber along at a slow pace, grunting and swatting at you...I don't really expect a lot more. These are the blue-collar zombies; the dudes who work around the facility. When you get into the marine zombies, they hide and use cover well. The "spawn" zombies, the ones that burn up when you kill them, are pretty much just on the forward attack. Again, these creatures are not human, and it doesn't seem like much of a stretch for me to accept that they won't act like humans. Heck, they are soul-less zombies who's only intention seems to want to kill you. They aren't rocket scientisits, nor do they act that way.
For me, it would be truly odd to see a slow-moving zombie try to skulk away to find a buddy to help him in a losing situation. In Far Cry, all the dudes outside are trained mercenaries; one expects pack-mentality and team play from them. I am not sure how much training the guy working on the electronics in a martian base had in being a zombie, but I think it's minimal.
The baddies do what they are supposed to; they attack with malice. Good enough for me.
Anyhow, you can get all of this info from the boatload of reviews that are out there....I'm not sure why I am doing this. I hope it gives some more info for you before you go out and get this must-have game. |
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mack the knife

Joined: 16 Jan 2003 Location: standing right behind you...
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Posted: Mon Aug 09, 2004 7:19 am Post subject: |
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I'll be uploading a $5.00 copy from Yongsan onto my SeXbox when it arrives on the 21st.
Right now I'm lumbering through D&D and KoTOR. Nice games, both. |
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Demophobe

Joined: 17 May 2004
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Posted: Tue Aug 10, 2004 2:08 am Post subject: |
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mack the knife wrote: |
I'll be uploading a $5.00 copy from Yongsan onto my SeXbox when it arrives on the 21st. |
That's too bad.
Maybe one day you can get a PC and play it as it was intended.
Sorry...I am decidedly anti-console these days as it is largely responsible for the decline of the PC game. All we get these days are crummy ports from the Xbox...they play like crap and look humdrum. Unless you are of the Starcraft/Warcraft type.
Finally, a great company like ID put out a PC-first game that looks delicious on the PC and will look good, but nowhere near as good, on your TV...and I don't care how big your TV is, there is nothing like this game at high res with a super-fine dp. Quality over quantity here.
With the latest shader tweaks found by an ATI worker, I'm enjoying 1280x1024 on High Quality with 16x ansiotropic filtering on my .20dp, 21" Samsung. Tight.  |
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Bulsajo

Joined: 16 Jan 2003
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Posted: Tue Aug 10, 2004 7:05 pm Post subject: |
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First impression? Beautiful!
Second? Scary as hell! |
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Gollum
Joined: 04 Sep 2003 Location: Japan
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Posted: Tue Aug 10, 2004 7:44 pm Post subject: |
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Gotta get this one. Wondering how my aging Geforce4 TI-4600 will handle it.
Frame rates on other newer DirectX-type stuff are good, but gotta keep it at 2X anti-aliasing. |
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Demophobe

Joined: 17 May 2004
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Posted: Wed Aug 11, 2004 4:03 am Post subject: |
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A GF4 4600? Hmm...well, I would say 800x600 @ Medium Quality. It will still look good on that resolution, though. The game engine is just that good.
Sorry, but I have a very hard time believing that a GF4 can Anti-alias anything. Perhaps at 800x600 you could, but why would you play at that res? 1024x768 would look tighter with no AA and your PC wouldn't be giving you a slideshow.... nVidia's AA was never very good. The performance hit was incredible...usually making most games a slow-mo, jerky nightmare. I mean hey....that card is very, very old. We weren't much past 1024x768 gaming then.
The 6800 seems to be doing a lot of things right though...hats off to nVidia for hanging in there through the 5800 debacle.
Anyways, this game needs a lot of massaging to get the framerates up and stop your PC from bursting into flames. Carmack even said that this game is going to tap into previously unused parts of the graphics card, so overclocking may be tough, let alone at stock speeds!
Again...great game. Even if you aren't a big gamer, get this one. |
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The King of Kwangju

Joined: 10 Feb 2003 Location: New York City
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Bulsajo

Joined: 16 Jan 2003
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Posted: Thu Aug 12, 2004 10:34 am Post subject: |
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KoK your timing is superb, thank you! Colour me crazy, but somehow I think the Hello Kitty mod might just spoil the scary atmosphere a wee bit, but the duct tape mod is a keeper! |
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ZUL

Joined: 15 Jul 2004 Location: Cloud 9
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Posted: Thu Aug 12, 2004 4:01 pm Post subject: |
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first, this game is very demanding on your machine. you must have an up to date machine in order for this game to look and run right.
second, this game can be pretty freaky at times. so for everyone with surround sound and a killer moniter, close the blinds, double check the closet for monsters and hunker down for some thrilling action.
all that said, this game is sweet in every way i've seen so far. worth the wait. |
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Demophobe

Joined: 17 May 2004
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Posted: Fri Aug 13, 2004 7:11 pm Post subject: |
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The flahlight mod ruins the game, IMHO. The Hello Kitty mod is a joke.
I think it's pretty cool and obviously intentional that one must choose between a weapon and a flashlight.
I have almost finished the game and let me tell you, it get's pretty scary later on, as well as pretty difficult.
Most memorable moment so far: The first meeting with the Pinky Demon. You remember? YOu are in the control room, he comes in through the **** (no spoilers!). Very cool.
Have fun people....see you on the other side....  |
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