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I warned you guys about XBox 360 update : HACKS = BAN

 
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hanguker



Joined: 16 Mar 2005
Location: Korea

PostPosted: Thu May 17, 2007 5:55 pm    Post subject: I warned you guys about XBox 360 update : HACKS = BAN Reply with quote

Title says it all.

Check the link. Chips and Mods will land you in Perma-Ban Land:

http://www.engadget.com/2007/05/17/microsoft-banning-hacked-consoles-users-from-xbox-live/
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pkang0202



Joined: 09 Mar 2007

PostPosted: Thu May 17, 2007 9:00 pm    Post subject: Reply with quote

The interesting thing is that they only ban the console and not the live account.
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hanguker



Joined: 16 Mar 2005
Location: Korea

PostPosted: Thu May 17, 2007 9:16 pm    Post subject: Reply with quote

That at least gives you a change to buy a new, legit console and start again. Smile
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Wrench



Joined: 07 Apr 2005

PostPosted: Thu May 17, 2007 11:39 pm    Post subject: Reply with quote

so who cares how is this gine effect pc users which the majority of us are.
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pkang0202



Joined: 09 Mar 2007

PostPosted: Thu May 17, 2007 11:52 pm    Post subject: Reply with quote

Wrench wrote:
so who cares how is this gine effect pc users which the majority of us are.


Probably doesn't now. However, with the whole integration between PC and Console via Windows Live it could have some impact in the future.
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hanguker



Joined: 16 Mar 2005
Location: Korea

PostPosted: Sat May 19, 2007 4:55 am    Post subject: Reply with quote

Yeah wrench, it doesn't affect PC users but still, a lot of people on this "tech" board bought x-boxes...and a lot of people modded them...so I think it's relevant.

On a similar note,

I just tried "Prey" on an X-box at E-mart today. It sucked balls. The graphics were tired, old, and not anti-aliased. I thought that the system was more powerful than that. I'm kinda glad I upgraded the PC instead of buying the 360. Prey looks awesome on the PC. And there are no perma-bans.

Sorry, I don't want to be a hater. I really wanted to get a 360 and a PC until I tried that one today and was sorely disappointed. Is this the best we can expect or is this just a REALLY bad game for the X-Box?
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corroonb



Joined: 04 Aug 2006

PostPosted: Sat May 19, 2007 5:18 am    Post subject: Reply with quote

The 360 is probably nearly as powerful as the PC you bought. It has 3 PowerPC cores each capable of running 2 threads. The graphics card is a next generation ATI card with a unified driver architecture and some pretty neat tricks.

http://en.wikipedia.org/wiki/Xbox_360#Hardware

Quote:
Central processing unit
Main article: Xenon (processor)

The Xbox 360 takes a new approach to hardware compared to its predecessor. The CPU, named Xenon at Microsoft and "Waternoose" at IBM, is a custom triple-core PowerPC-based design by IBM. The CPU emphasizes high floating point performance through multiple FPU and SIMD vector processing units in each core. It has a theoretical peak performance of 115.2 gigaflops and is capable of 9.6 billion dot products per second. Each core of the CPU is simultaneous multithreading capable and clocked at 3.2 gigahertz. However, to reduce CPU die size, complexity, cost, and power demands, the processor uses in-order execution in contrast to the Intel Coppermine128-based Mobile Celeron used in Xbox which used more advanced out-of-order execution. The original chip uses a 90 nanometer process, although a 65 nanometer process SOI revision was originally planned for early 2007,[57] but it has been delayed until mid-2007.[58] A 21.6 GB/s front side bus, aggregated 10.8 GB/s upstream and downstream, connects Xenon with the graphics processor/northbridge. Xenon is equipped with a 1 MiB Level 2 cache on-die running at half CPU clock speed. This cache is shared amongst the three CPU cores.[59] The CPU also contains ROM storing Microsoft private encrypted keys, used to decrypt game data. The heat sink implemented to cool the CPU is composed of aluminum fins with copper base heat pipes. The heat sink is cooled by two 60 millimeter fans at the back of the console.

Xbox 360 GPU; note the smaller eDRAM die to the left of the main Xenos die

Graphics processing unit
Main article: Xenos

While the first Xbox's graphics processing unit was produced by NVIDIA, the Xbox 360 uses a chip designed by ATI called Xenos. The chip was developed under the name "C1" and "R500" was often used to refer to it.[60] The R500 designation is inaccurate, as it is in fact closer in design to ATI's Radeon R600 core design for their next PC graphics card, than the R520 core which was used in the X1000 series. This is because the Xenos contains 48 unified shader units, which are capable of both vertex and pixel shading operations. This is in contrast to older graphics processor designs which utilize separate specialized units for these tasks. The GPU package contains two separate silicon dies, each on a 90 nm chip with a clock speed of 500 MHz; the GPU proper, manufactured by TSMC and a 10 MiB eDRAM daughter-die, manufactured by NEC. Thanks to the daughter die, the Xenos can do 4x FSAA, z-buffering, and alpha blending with no appreciable performance penalty on the GPU.[61] The GPU also houses additional capabilities typically separated into a motherboard chipset in PC systems, effectively replacing the northbridge chip. An aluminum heat sink is also implemented to cool the GPU; it is wider and shorter than the CPU heat sink.

Memory and system bandwidth

Xbox 360 Bandwidth Diagram

The console features 512 MiB of GDDR3 RAM clocked at 700 megahertz with an effective transmission rate of 1.4 GHz on a 128-bit bus. The memory is shared by the CPU and the GPU via the unified memory architecture. This memory is produced by either Samsung or Qimonda.

The Xbox 360 has an extensive amount of bandwidth in comparison to its competition;[62] however this statistic includes the eDram logic to memory bandwidth, and not internal CPU bandwidths. The eDram internal logic to its internal memory bandwidth is 256 GB/s. The high bandwidth is used primarily for z-buffering, alpha blending, and antialiasing; it saves time and space on the GPU die. Between the eDram die and the GPU, data is transferred at 32 GB/s.[63] The memory interface bus has a bandwidth of 22.40 GB/s and the southbridge a bandwidth of 1 GB/s.
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DCJames



Joined: 27 Jul 2006

PostPosted: Sat May 19, 2007 5:31 am    Post subject: Reply with quote

hanguker wrote:
Sorry, I don't want to be a hater.


You're not a hater, you're a loser..
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hanguker



Joined: 16 Mar 2005
Location: Korea

PostPosted: Sat May 19, 2007 2:18 pm    Post subject: Reply with quote

corroonb...I know the X-box is supposed to be a top-notch piece of equipment. I know my tech, but you gotta see that game! It must just be piece of shit programming.

DCJames...LOL. long live internet tough-guys. Shocked
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bellum99



Joined: 23 Jan 2003
Location: don't need to know

PostPosted: Sun May 20, 2007 1:36 am    Post subject: Reply with quote

Remember what your grandmother used to say DC:
If you have nothing good to say..then say nothing.


I also didn't really like the 360 and have stayed with the PC. Games were okay..but not really great (played on a friend's system one night).
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Demophobe



Joined: 17 May 2004

PostPosted: Sun May 20, 2007 4:04 am    Post subject: Reply with quote

DC...attack the post (if you must), not the poster.

The 360 has Gears of War...the only game I wish were for PC.

Consoles...the only good thing is the price. But it's still not enough to change me.
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