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xCustomx

Joined: 06 Jan 2006
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Posted: Tue Jun 26, 2007 7:45 pm Post subject: my demo lesson idea...please critique |
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I've got a demo lesson at my middle school in a couple of weeks and am trying to finalize everything this week with my CT. Here's what I had in mind:
Greeting
Introduction - short video, possibly school house rock video on prepositions
PowerPoint - I plan to record students before the class making sentences with prepositions of place. I will insert the video into the power point. Half of the slide will show the picture and the other half will be the video clip of the student describing where the item(s) is/are. I will then show the sentence on the slide and have the class repeat. I planned to make about 10 different slides with 10 different short clips of the students.
Worksheet - In pairs, students will fill in the blanks with various prepositions, or make sentences combining prepositions with present progressive (Ex: The girl is standing next to the clown)
Jeopardy Game - In groups of 4, students will play Jeopardy via Power Point. I will use pictures for square. Groups must try to make a complete sentence by describing the picture. Squares that have a hight point value will be more difficult (Ex: There are 3 girls standing next to the clown VS. A girl is next to a clown)
My CT doesn't seem too keen on this plan and thinks that the lesson plaes too much emphasis on us, the teachers. I don't agree with her. The only part that really places any emphasis on us is during the power point presentation when I explain the various prepositions.
Could some of you provide feedback and let me know how this lesson sounds? Thanks |
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crazy_arcade
Joined: 05 Nov 2006
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Posted: Tue Jun 26, 2007 8:07 pm Post subject: |
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| I think a good lesson plan is more student centered/orientated. Rather than just lecturing/explaining I think you should elicit and interact. |
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xCustomx

Joined: 06 Jan 2006
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Posted: Tue Jun 26, 2007 8:08 pm Post subject: |
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| crazy_arcade wrote: |
| I think a good lesson plan is more student centered/orientated. Rather than just lecturing/explaining I think you should elicit and interact. |
Is the plan schit or do you think it just needs to be modified? |
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rhinocharge64
Joined: 20 Sep 2006
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Posted: Tue Jun 26, 2007 8:19 pm Post subject: |
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| No offence, but it sounds like all singing and all dancing with no real substance. Make it more student focused, and re-evaluate your learning objectives. In fact they should be the the first thing you write on the white board. Learning objectives (no more than two) and how, and what "we" are going to do to achieve them. When you have the students doing the work, and you are merely facilitating then that is the "bechmark" for a successful lesson. I can send you a lesson plan if you like so you your lesson will be clearly structured. Give it to the observer prior to the lesson, they will then have a clear idea of what you are trying to teach. Don't take offence, but I was trained in the U.K., and I'm more than happy to e-mail you the lesson plan. I've been teaching nearly 5 years, and I swear by them. |
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mrsquirrel
Joined: 13 Dec 2006
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Posted: Tue Jun 26, 2007 8:21 pm Post subject: |
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| Follow the rules of KISS. |
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bosintang

Joined: 01 Dec 2003 Location: In the pot with the rest of the mutts
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Posted: Tue Jun 26, 2007 8:34 pm Post subject: |
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I wouldn't get too overly concerned about this, but one big thing, include your co-teacher! Work together. Model dialogues together, make jokes, whatever. Co-teaching is the most important thing from GEPIK's perspective.
Everyone will give you different advice. In my opinion, a good demo lesson has the following:
- there are clear and appropriate learning objectives
- Exercises are relevant to these objectives
- All students (rather than just a few while others watch) are engaged
- Your lesson is based on true co-teaching
- You are able to demonstrate that or evaluate whether the learning objectives have been met.
How you go about this is up to you. One thing I suggest is start with clear learning objectives and then decided what activities you want to do to accomplish this.
Last edited by bosintang on Tue Jun 26, 2007 8:39 pm; edited 2 times in total |
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bosintang

Joined: 01 Dec 2003 Location: In the pot with the rest of the mutts
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Posted: Tue Jun 26, 2007 8:51 pm Post subject: |
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Your lesson plan looks very doable to me.
However, one thing I'd suggest is switch the game and worksheet around. You then have a warm-up (introduction), model (development I), game (development II), and worksheet (reinforcement/formative test).
In all phases, If I were you I'd try to think about how can you make them the most interactive and drive the students to create the learning rather than the teachers, but again, your skeleton ideas don't look bad to me at all. |
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ddeubel

Joined: 20 Jul 2005
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Posted: Tue Jun 26, 2007 8:57 pm Post subject: |
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I add to the above list of what every good lesson should have -- PERSONALIZATION.
The language must be encountered as something that means something to their lives. It must be linked with that in mind. With prepositions, I usually draw the walls of my apartment and students ask Where is the ....? etc... I respond modeling the prepositions and drawing in the items/rooms. Then I get the students on a blank piece of paper to draw their own apartments and ask and answer / draw each others apartments using the modeled language/question.
This would also be more student centered. You could then end or start with a powerpoint and game.....
DD |
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xCustomx

Joined: 06 Jan 2006
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Posted: Tue Jun 26, 2007 8:58 pm Post subject: |
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| bosintang wrote: |
Your lesson plan looks very doable to me.
However, one thing I'd suggest is switch the game and worksheet around. You then have a warm-up (introduction), model (development I), game (development II), and worksheet (reinforcement/formative test).
In all phases, If I were you I'd try to think about how can you make them the most interactive and drive the students to create the learning rather than the teachers, but again, your skeleton ideas don't look bad to me at all. |
Thanks. My CT and I were debating about the order of the game and worksheet. I thought it would be better to play the game last, but she said that worksheets are usually done at the end of class to demonstrate the students' acquisition.
I want to hit two main areas: speaking and writing. I thought this plan didn't seem too bad, but now I'm thinking of scrapping everything and starting over. |
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xCustomx

Joined: 06 Jan 2006
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Posted: Tue Jun 26, 2007 9:02 pm Post subject: |
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| ddeubel wrote: |
I add to the above list of what every good lesson should have -- PERSONALIZATION.
The language must be encountered as something that means something to their lives. It must be linked with that in mind. With prepositions, I usually draw the walls of my apartment and students ask Where is the ....? etc... I respond modeling the prepositions and drawing in the items/rooms. Then I get the students on a blank piece of paper to draw their own apartments and ask and answer / draw each others apartments using the modeled language/question.
This would also be more student centered. You could then end or start with a powerpoint and game.....
DD |
Thanks....I had the idea of students bringing in a picture from a magazine and then describing the picture to their partner. Each partner must try to draw an accurate picture. This idea was shot down by my CT, as she thought it was too childish. ("Drawing? Why would they be drawing?") I thought it would be great speaking and listening practice, with them doing most of the work while I can step back and observe...Maybe I'll run this idea by her again |
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ilovebdt

Joined: 03 Jun 2005 Location: Nr Seoul
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Posted: Tue Jun 26, 2007 9:07 pm Post subject: |
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| xCustomx wrote: |
| bosintang wrote: |
Your lesson plan looks very doable to me.
However, one thing I'd suggest is switch the game and worksheet around. You then have a warm-up (introduction), model (development I), game (development II), and worksheet (reinforcement/formative test).
In all phases, If I were you I'd try to think about how can you make them the most interactive and drive the students to create the learning rather than the teachers, but again, your skeleton ideas don't look bad to me at all. |
Thanks. My CT and I were debating about the order of the game and worksheet. I thought it would be better to play the game last, but she said that worksheets are usually done at the end of class to demonstrate the students' acquisition.
I want to hit two main areas: speaking and writing. I thought this plan didn't seem too bad, but now I'm thinking of scrapping everything and starting over. |
In my experience, especiallly with young kids, it's better to do a game at the end otherwise they will be so wound up they won't be able to or want to complete a worksheet.
ilovebdt |
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xCustomx

Joined: 06 Jan 2006
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Posted: Tue Jun 26, 2007 9:14 pm Post subject: |
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| ilovebdt wrote: |
In my experience, especiallly with young kids, it's better to do a game at the end otherwise they will be so wound up they won't be able to or want to complete a worksheet.
ilovebdt |
That was my argument as well. Plus, as other people have said, the students should be able to demonstrate what they have learned. I thought the Jeopardy game would be good because of the group work required and it would get everybody involved. |
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bosintang

Joined: 01 Dec 2003 Location: In the pot with the rest of the mutts
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Posted: Tue Jun 26, 2007 9:16 pm Post subject: |
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| ilovebdt wrote: |
In my experience, especiallly with young kids, it's better to do a game at the end otherwise they will be so wound up they won't be able to or want to complete a worksheet.
ilovebdt |
Even with young kids, I rarely play games at the end of a lesson.
This was one of those tricks I've learned with experience, and when I worked with a progressive Japanese teacher in Japan she would do the same.
I play games in the middle or beginning of a lesson because:
1) I can stop the game when I want to stop it, not when the bell rings.
2) There is time at the end of class to reinforce whatever learning task was part of the game.
Both of these lead to:
3) The game is not seen as a reward or a time-waster at the end of class, but a part of the learning process. Over time I think it leads to better attitudes towards games overall.
| xcustomx wrote: |
That was my argument as well. Plus, as other people have said, the students should be able to demonstrate what they have learned. I thought the Jeopardy game would be good because of the group work required and it would get everybody involved.
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I look at it differently (don't we all?) and agree more with your co-teacher. I look at it you did the original development (the powerpoint presentation.). The students have been introduced to the language, but they need a space to practice, so you play the game. It's a nice little space for the students where it's perfectly acceptable to guess and make mistakes. They'll be engaged because they want to know the answers so they'll learn from their mistakes.
What you don't want is the students to understand something perfectly and then play the game (otherwise, what's the point of the game? It's a time waster!).
The worksheet is a final reinforcer where they can demonstrate what they learned, but by now, they should mostly understand what they're doing.
Last edited by bosintang on Tue Jun 26, 2007 9:20 pm; edited 1 time in total |
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khyber
Joined: 16 Jan 2003 Location: Compunction Junction
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Posted: Tue Jun 26, 2007 9:18 pm Post subject: |
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As the first couple posts ahve suggested, Student centred learning should be the goal of every teacher. But if you haven't been providing the students with that kind of freedom, then when it's given to them, they won't know how to behave and in which direction to focus their energy.
So yes, SCL is ideal but don't think that if you've never done it before, it's a good idea to whip it together for an open class. It sounds as though your teacher is either:
1) Telling you what current trends are in education for your district (ie...because someone is coming, it's a good idea for us to do this)
or
2) Suggesting you do it her way (ie...this is how she usually does it so let's continue doing it since it works!)
I'd suggest you ask to watch one of her classes so she can show you "what she means by SCL". Make it clear that explaining it isn't enough. I mean, if she doesn't do it, when you try to, you'll be soooooo hooped.
I would agree:
1) Write the objectives on the board or at LEAST tell the students what you plan to teach them.
2) For an open lesson, extensive listening and repeating is not a good idea. I'd say that if you plan to do that for 10 sentences (despite the originality of the format), I'd keep it fairly quick.
3) Jeopardy is a pretty good game to play but it isn't EXACTLY contextual learning. Not bad, but there's probably better ways to do it (TPR)
4) Definitely involve your co-teacher. This is always point #1
Lastly, I don't think it's necessary to change the order with the game as the game could be used as it's own evaluation/consolidation technique. I personally wouldn't say that, by themselves, worksheets work overly well as either unless they are submitted for grades or reviewed and corrected with the teacher. |
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T-dot

Joined: 16 May 2004 Location: bundang
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Posted: Tue Jun 26, 2007 9:33 pm Post subject: |
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If this is Bundang and is a conversation class; (Ive done a few of these)
All those activities are fine and dandy, but it wont cut the mustard.
Basically those judges will come by to see:
1) You interacting with your co-teacher (how well you work together)
2) Are you getting your students involved ( question/answer is good)
3) To be entertained (most demos have some sort of skit or presentation done by students ) Humour is a big plus.
4) I was told about a 70/30 split in teaching the lesson (70% NT/30%KT)
5) Lastly, this demo is a big farce. Everybody has it planned out and rehearsed. It most definitely doesnt represent a typical class.
6) Introduction and wrap up (state your objective at start and re-state and sum up at the end).
7) Time management. |
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