When to fit games alongside an ESL curriculum
Posted: Mon Jul 07, 2008 3:27 pm
I'm sure we've all been there. It's the first day on the job, either you haven't taught in a while, or nervous about what to do. Your new school hands you their "specially designed, world first" curriculum and... somehow you've got to teach it.
At least I find this difficult anyway. After teaching at a few schools over the years I still find it hard making a lesson plan that I like, work around the strict confines of an ESL curriculum based lesson, like Headway, Practical English, Giraffe or any other.
Usually such curriculum lessons cover the right material, but I've never figured out which games to flesh out each part and/or been totally comfortable with the way each chapter/lesson flows - i.e. no presentation, (isolation), practice, production, review.
Now, I haven't studied education or applied linguistics, but this is just the feeling I get and I wonder how others think? Mainly, I struggle trying to figure out ways to flesh a lesson out with extra practicals or games that fit in with the way coursebook lessons are structured.
Given the wealth of 'lesson plans' and resources available on the internet, what do other people think about the restrictions/advantages of coursebook curriculums and how do you go about tailoring them to fit your class?
Thanks heaps,
eslpotato
At least I find this difficult anyway. After teaching at a few schools over the years I still find it hard making a lesson plan that I like, work around the strict confines of an ESL curriculum based lesson, like Headway, Practical English, Giraffe or any other.
Usually such curriculum lessons cover the right material, but I've never figured out which games to flesh out each part and/or been totally comfortable with the way each chapter/lesson flows - i.e. no presentation, (isolation), practice, production, review.
Now, I haven't studied education or applied linguistics, but this is just the feeling I get and I wonder how others think? Mainly, I struggle trying to figure out ways to flesh a lesson out with extra practicals or games that fit in with the way coursebook lessons are structured.
Given the wealth of 'lesson plans' and resources available on the internet, what do other people think about the restrictions/advantages of coursebook curriculums and how do you go about tailoring them to fit your class?
Thanks heaps,
eslpotato