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Korean Job Discussion Forums "The Internet's Meeting Place for ESL/EFL Teachers from Around the World!"
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jdog2050

Joined: 17 Dec 2006
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Posted: Sun Jul 04, 2010 11:33 pm Post subject: A whiteboard game for English class (critique, comment, etc) |
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Hey, so hopefully some people got a kick out of the Starcraft game I posted a while back.
Although it's still a great game, I've created a new one to push the boundary of what we can do with a plain-old white board as English teachers.
I give you...DRAGON HUNTER.
It's a kind of board game race/rpg. Even though THE ACTUAL RULES ARE BELOW, the things immediately below are what I found worked well today because I play-tested with one of my classes to work out the kinks. This entire game is meant to be played on a dry-erase board.
Objective:
The gist is that there's 3 teams: magician, thief, warrior. They are fighting their way through a dungeon, leveling up etc, in order to kill a dragon at the end of the dungeon. Between them and the dragon are a series of monsters that they have to defeat by making sentences, like in the Starcraft game. However, they can also fight each other and screw each other over. Whenever they make a sentence they can attack by rolling 20 sided dice.
Damage and HP:
I've attached the rules way below. The game is a huge work in progress. For instance, I started out using different dice for all the characters, but now I'm just going to change it to a 20 sided dice (you guys can buy these from a korean game store like interhobby.co.kr, or print them out) for all characters, and the mage starts out with +5 to damage, the theif +4, the warrior +3. BUT, the mage has the lowest HP while the warrior has the highest. These figures will change as they level up
As far as dealing and recieving damage goes: Students make a sentence and roll their dice against the monster on the board. If it's not enough to kill the monster, the monster (the teacher) will roll against them. If the player dies, they simply move back one room. Another team can go into that room and battle the monster (Monster HP doesn't reset).
Board Layout:
The way that I laid out the white board was to have simply print out some scary monster photos and lay them out, using scotch tape,going:
Monster (level 1) Monster(Level 2) Monster (level3)
Monster (level 1) Monster(Level 2) Monster (level3) Dragon
Monster (level 1) Monster(Level 2)
Between the monsters I drew lines to show where they could go. All the rooms were basically connected. Moving is free at the beginning of their turn and can only be done once per turn. They can choose to go into any room directly connected to where they are. The cannot, however, go into a room with another team that DOES NOT have a monster in it.
I was using tape to keep the monsters on the board, and that didn't work well because of the fans, so, I'll be using magnets from here out.
Fighting other characters and stealing monsters:
This is basically the best part of the game. Teams can go into any room where there is a monster. That means that Team 1 can walk into a room where team 2 is fighting a monster and A: Fight the monster also and kill it before team 2 OR B: Battle team 2 directly. If Team one battles team 2 and wins, Team 2 goes back one room, and team one can have a free attack on the monster. If Team one loses the battle, they must go back two rooms.
So, other than all this, you guys can tailor this to fit your needs. If you have a short class, add less monsters. If you have a long class, you can give all the monsters specific abilities. Like, if you have a zombie it regains 5 health each turn. Maybe a giant snake poisons the team and gives an extra two damage each turn, etc.
If you have any questions or even better have suggestions, ask away.
*****GAME RULES*******
Dragon hunter:
Objective: racing game where 4 players attempt to kill a dragon at the end.
Players will go through a �race style� dungeon.
Starting Stats:
Mage: 12HP�+5 damage to all rolls
Rogue: 14HP�+4 damage to all rolls
Warrior: 16HP�+3 damage to all rolls
Killing a creature or defeating another team will cause a level up. At level 3, teams gain special abilities. Max level is level 6.
Each Level up:
Mage: Rogue: Warrior
Level 2--+4HP Level 2--+5 HP Level 2--+6 HP
Level 3--+1 damage Level 3--+2 damage Level 3--+1 damage
Level 4--+4HP Level 4--+5 HP Level 4--+6 HP
Level 5--+2 damage Level 5--+2 damage Level 5--+1 damage
Level 6--+4hp/+4 damage Level 6--+5hp/+2 damage Level 6--+8 HP/ +1 damage
Level 3 abilities (optional)
Mage: Fireball�enemies take an extra 4 damage/turn
Rogue: Stealth�Rogues can skip directly to the dragon
Warrior: Toughness: Warriors gain 10 HP
Monsters and abilities (you can google the pictures; make sure to type �fantasy� to get appropriate pictures)
Level one creatures: 15hp Damage=D10 (10 sided die)
Skeleton/Dire wolf/Vampire bat
Level two creatures: 18HP D10
Centaur/Werewolf/Zombie
Level three creatures: 22HP D20
Giant snake/Evil Wizard/Giant
Level four creatures: 25HP D20+2
Baby dragon/Dragonkin
Dragon: 35HP�D20+5(Optional�firebreath=+2 damage per turn while fighting) |
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Underwaterbob

Joined: 08 Jan 2005 Location: In Cognito
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Posted: Mon Jul 05, 2010 4:42 pm Post subject: |
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| It would take me two full periods with most of my classes just to explain the rules. With advanced, nerd-inclined classes, it could be a lot of fun. |
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crisdean
Joined: 04 Feb 2010 Location: Seoul Special City
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Posted: Mon Jul 05, 2010 5:43 pm Post subject: |
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I guess I'd have to actually see it in action to form a full opinion, but my initial thoughts are:
"What's the point?"
"Where does teaching English actually come into this?"
"It seems like a ridiculous amount of effort just to get a handful of kids in a large class to make robotic responses, because let's face it, in a class of 30-40 students I don't see how you could get all of them to actively participate and get something out of it."
But as I said I need to see this in action, any chance you make a video using this in class? It wouldn't be the first time my limited imagination has prevented me from understanding how good an idea is. |
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jdog2050

Joined: 17 Dec 2006
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Posted: Mon Jul 05, 2010 7:15 pm Post subject: |
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| crisdean wrote: |
I guess I'd have to actually see it in action to form a full opinion, but my initial thoughts are:
"What's the point?"
"Where does teaching English actually come into this?"
"It seems like a ridiculous amount of effort just to get a handful of kids in a large class to make robotic responses, because let's face it, in a class of 30-40 students I don't see how you could get all of them to actively participate and get something out of it."
But as I said I need to see this in action, any chance you make a video using this in class? It wouldn't be the first time my limited imagination has prevented me from understanding how good an idea is. |
1 & 2: The point is that the students must perform some "ESL" activity in order to attack. That can be making sentences, spelling a word...it's up to the teacher and the lesson.
3: The responses are up to the teacher. To keep the students participating, you make it so that the same students can't go more than once every few turns. This is also something that I use as a review, especially during a week like this where the national tests are coming up and their schedules are all crazy. |
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