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Korean iPad Keyboard

 
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tatertot



Joined: 21 Oct 2008

PostPosted: Tue Sep 07, 2010 5:42 pm    Post subject: Korean iPad Keyboard Reply with quote

Hello everybody. I have created and sent a Korean iPad keyboard to the Cydia store. This keyboard will work anywhere the native iPad keyboard works (not just in one application like the Korean keyboards on Apples App Store). Hopefully it will be available in about a week if you search Cydia for "Korean Keyboard". It is a paid app. It will cost $7.99 to buy on the Cydia store.

For those of you who don't know, Cydia is an alternative application store for iPod Touches, iPhones and iPads. You gain access to it by jailbreaking your iDevice.

If you are interested in getting the keyboard but don't want to wait for it to show up on Cydia store, send me a PM, post a reply, or e-mail me at [email protected]
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Gaber



Joined: 23 Apr 2006

PostPosted: Tue Sep 07, 2010 7:33 pm    Post subject: Reply with quote

Are you going to try to get it hosted in the main app store?
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tatertot



Joined: 21 Oct 2008

PostPosted: Tue Sep 07, 2010 8:04 pm    Post subject: Reply with quote

Gaber wrote:
Are you going to try to get it hosted in the main app store?

Apple won't host it in the main app store. It requires that the phone be jailbroken and uses private APIs, so Apple wouldn't approve it. Even if they did approve it, it wouldn't work without having the mobile substrate library (from Cydia) installed. I'd love to put it in the main app store, though, as that would increase it's exposure.
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jonpurdy



Joined: 08 Jan 2009
Location: Ulsan

PostPosted: Tue Sep 07, 2010 10:25 pm    Post subject: Reply with quote

Good work, although it's already been done and is free. Just drop the file into a jailbroken iPad in a specific folder and it's enabled. $8 is also rather steep for a keyboard file, considering that some high-quality games are cheaper than that.

http://codedesign.tistory.com/52
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tatertot



Joined: 21 Oct 2008

PostPosted: Tue Sep 07, 2010 11:14 pm    Post subject: Reply with quote

jonpurdy wrote:
Good work, although it's already been done and is free. Just drop the file into a jailbroken iPad in a specific folder and it's enabled. $8 is also rather steep for a keyboard file, considering that some high-quality games are cheaper than that.

http://codedesign.tistory.com/52

Oh, man. That's too bad for me. I searched but didn't find anything like that because my Korean isn't good enough to really find Korean stuff on the Internet. Well, I guess I would encourage anybody to use that other file instead, haha. I spent a lot of time writing the keyboard, though...it was a good learning experience, at least!
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Gaber



Joined: 23 Apr 2006

PostPosted: Tue Sep 07, 2010 11:19 pm    Post subject: Reply with quote

What did you use?
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tatertot



Joined: 21 Oct 2008

PostPosted: Wed Sep 08, 2010 12:20 am    Post subject: Reply with quote

Gaber wrote:
What did you use?
I didn't use anything the way you're thinking (like a theming program or something). It's a mobile substrate dynamic library. I wrote a dynamic library using C, compiled with Xcode, then created a .deb package with dpkg.

To do this, I first had to reverse engineer the iPad keyboard to figure out how it worked. Then I wrote the code that replaced the French keyboard with my custom Korean keyboard.
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jonpurdy



Joined: 08 Jan 2009
Location: Ulsan

PostPosted: Wed Sep 08, 2010 1:38 am    Post subject: Reply with quote

tatertot wrote:
Gaber wrote:
What did you use?
I didn't use anything the way you're thinking (like a theming program or something). It's a mobile substrate dynamic library. I wrote a dynamic library using C, compiled with Xcode, then created a .deb package with dpkg.

To do this, I first had to reverse engineer the iPad keyboard to figure out how it worked. Then I wrote the code that replaced the French keyboard with my custom Korean keyboard.


Good thinking. That's exactly what the Korean guy did too (minus the .deb) except that he replaced the English UK keyboard. Too bad he got his out first. Even though it was expensive, I'd have shelled out the cash anyway.

Good learning experience though.
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