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Gamers solve AIDS riddle

 
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Ineverlie&I'malwaysri



Joined: 09 Aug 2011

PostPosted: Tue Sep 20, 2011 8:53 am    Post subject: Gamers solve AIDS riddle Reply with quote

I can see it now: "Mom, Dad, if you'da just bought me that Nintendo Wii, I bet I could've solved it!"

Online gamers crack AIDS enzyme puzzle

By AFP | Plugged In � Mon, Sep 19, 2011 12:19 PM EDT

Online gamers have achieved a feat beyond the realm of Second Life or Dungeons and Dragons: they have deciphered the structure of an enzyme of an AIDS-like virus that had thwarted scientists for a decade.

The exploit is published on Sunday in the journal Nature Structural & Molecular Biology, where -- exceptionally in scientific publishing -- both gamers and researchers are honoured as co-authors.

Their target was a monomeric protease enzyme, a cutting agent in the complex molecular tailoring of retroviruses, a family that includes HIV.

Figuring out the structure of proteins is vital for understanding the causes of many diseases and developing drugs to block them.

But a microscope gives only a flat image of what to the outsider looks like a plate of one-dimensional scrunched-up spaghetti. Pharmacologists, though, need a 3-D picture that "unfolds" the molecule and rotates it in order to reveal potential targets for drugs.

This is where Foldit comes in.

Developed in 2008 by the University of Washington, it is a fun-for-purpose video game in which gamers, divided into competing groups, compete to unfold chains of amino acids -- the building blocks of proteins -- using a set of online tools.

To the astonishment of the scientists, the gamers produced an accurate model of the enzyme in just three weeks.


Cracking the enzyme "provides new insights for the design of antiretroviral drugs," says the study, referring to the lifeline medication against the human immunodeficiency virus (HIV).

It is believed to be the first time that gamers have resolved a long-standing scientific problem.

"We wanted to see if human intuition could succeed where automated methods had failed," Firas Khatib of the university's biochemistry lab said in a press release. "The ingenuity of game players is a formidable force that, if properly directed, can be used to solve a wide range of scientific problems."

One of Foldit's creators, Seth Cooper, explained why gamers had succeeded where computers had failed.

"People have spatial reasoning skills, something computers are not yet good at," he said.

"Games provide a framework for bringing together the strengths of computers and humans. The results in this week's paper show that gaming, science and computation can be combined to make advances that were not possible before."
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SMOE NSET



Joined: 25 Feb 2010
Location: Seoul

PostPosted: Tue Sep 20, 2011 5:41 pm    Post subject: Reply with quote

Read that this morning. Interesting stuff and hopefully leads to more people helping out. I remember most of them weren't even science majors (IT). Shows how much creativity helps develop a field.

I wish they would have put a Dr. Mario reference in there instead of Bejeweled. Used to love that game. If only curing diseases were that easy.
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Privateer



Joined: 31 Aug 2005
Location: Easy Street.

PostPosted: Sat Sep 24, 2011 7:49 pm    Post subject: Reply with quote

So Steven Johnson, author of Everything Bad is Good for You, was right!

Quote:
Johnson defends the value of modern pop culture. He argues that the appeal of video games is not through their (possibly violent or sexual) content, but rather through the fact that the "structure" of the video games uniquely invites exploration and stimulates the reward centers of the brain.


He argues that playing at least certain types of video games develops challenging mental problem-solving skills.
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Angry Bird Rios



Joined: 15 Sep 2011
Location: Flinging through the air

PostPosted: Sun Sep 25, 2011 9:39 am    Post subject: Reply with quote

^ So then we shouldn't get upset when our students are playing on their phones in class?
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Privateer



Joined: 31 Aug 2005
Location: Easy Street.

PostPosted: Tue Sep 27, 2011 10:12 pm    Post subject: Reply with quote

Angry Bird Rios wrote:
^ So then we shouldn't get upset when our students are playing on their phones in class?


They might be learning more from them than from you! Wink
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Angry Bird Rios



Joined: 15 Sep 2011
Location: Flinging through the air

PostPosted: Wed Sep 28, 2011 9:14 am    Post subject: Reply with quote

Privateer wrote:
Angry Bird Rios wrote:
^ So then we shouldn't get upset when our students are playing on their phones in class?


They might be learning more from them than from you! Wink

You know those gamers who solved the riddle? I'll have you know I taught them! Wink
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