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Game realism?

 
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Demophobe



Joined: 17 May 2004

PostPosted: Tue Nov 21, 2006 3:52 pm    Post subject: Game realism? Reply with quote

When will we get dismemberment in a game?

I am tired of seeing grenades blow right on top of a character, his fully intact body flying through the air with graceful, realistic physics, but no meat hanging off them. If these guys are tough enough to deal a rocket to the face, how do mere bullets hurt them?

I am not a bloodthirsty individual, but if we are going for realism, then let's do it! The Brothers in Arms series for one would have been far more powerful if there were dismemberment.

Anyone remember the game Kingpin? An old game, but it had 'pain skins' or textures that would show on a character when they were injured. That was one of the few games that has even neared the idea, save GTA, but that was just corny. Right-angles, monty-python blood spew...too goofy to count. Rune had a cool thing...you could sever a limb then use it to beat the other players! That was neat, but the distant 3rd-person perspective and the complete lack of blood made it again, just sort of goofy.

Q3A had some form of dismemberment; a few bits of meat and a big blood explosion. Cool, but still very 'game-ish'. UT is the same; lots of hamburger and quivering pants, but no real dismemberment.

In a sense, it may actually do a service to the side who wants things to stay sanitized for the sake of children,. Right now, they see a guy take a bazooka in the face, and still look complete, save some blood. If they were to see his head removed, loads of goo, bits of grey matter and skull (Jules!), they may have a clearer understanding of the consequences of such an action.

Even in a new game like FEAR, we see lots of splattered blood, but the characters remain intact, even when hit point-blank with a rocket!

As I said, I am not a morbid person and can't bear to watch true violence of any sort, but this is a game. What's the answer to protect kids? (the question that is bound to come up in a discussion like this) I don't have the definitive answer. Better parenting, tighter control over age restrictions, codes for parents to 'unlock' gore levels (a la Kingpin)? A good debate question, but not really the Pandora's Box I want to open in this thread. (though if it goes that way, meh...)

Anyhow, what do you think? The former paragraph aside, is dismemberment a desireable thing in gaming? I say yes!
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Demophobe



Joined: 17 May 2004

PostPosted: Tue Nov 21, 2006 4:30 pm    Post subject: Reply with quote

Real Matter.

Postal 2. A bit over the top. Laughing

Apparently Jaws: The Video Game features 25 points of dismemberment in it's "dismemberment engine", but it still looks really cartoony.

Interesting article on the subject from an Australian point of view here.

One has to wonder if America's Army would be less effective as a recruitment tool if there were full dismemberment.
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Bulsajo



Joined: 16 Jan 2003

PostPosted: Tue Nov 21, 2006 6:01 pm    Post subject: Reply with quote

What was the recent game that was banned in Australia? I'm pretty sure that had dismemberment of some sort...
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cubanlord



Joined: 08 Jul 2005
Location: In Japan!

PostPosted: Tue Nov 21, 2006 8:00 pm    Post subject: Reply with quote

I am definitely about realism. In Quake 4, they show the poor soul getting his limbs cut off and having artificial ones put on; pretty gruesome really. I imagine that gaming companies actually place restrictions on themselves. They want to avoid the NC-17 rating so that teenagers under the age of 17 can still purchase the games; kind of like what happened with the Leisure Suit Larry Series.

Man.....after playing F.E.A.R. and Quake, one has to wonder, "Is there anything else they can throw at us?" Then again, I am sure we were saying that back in the Quake 1 days.
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Demophobe



Joined: 17 May 2004

PostPosted: Tue Nov 21, 2006 8:21 pm    Post subject: Reply with quote

Imagine the possibilities if FEAR were equipped with dismemberment!

One could easily "disarm" (har!) their opponent and use them for cover as a hostage, or to get information. It would be cool to shoot those dudes who hide behind things in the legs and see them actually behave as if they had just had their leg removed from a high-powered salvo. They would fall to the floor, but still be able to push themselves around a bit and fire from down there.

I dunno, but Far Cry seemed to have a touch of that. If you tag a guy in the leg, he was first pulled back that way, and second, never regained full mobility from the injury. No "pain skin", but there was definately AI for the hit location awareness.

The strategic implications are really endless, even with one's character having the same problems. I know that in Rainbow 6, you lose mobility if you are hit in the legs. Likewise, if you recieve a head injury, you can't aim well at all.

These are steps in the right direction, IMO. Yes, devs want to sell the games to kids and in Wal-Mart, so they keep the gore down. Also, the additional textures needed to render the pain skins or local damage may make the games much larger in size (more CDs) and require more horsepower from the PC. However, all of this seems to be a tradeoff that I would put up with.

What we need is a company with the clout of Id software to bite into this, say to heck with Wal-Mart, make a code for unloackable gore (solves the age thing and puts the responsibility with the parents) and run with it. Id are the perfect candidate for such an endeavor; they are already known for being pretty gory, Carmack has the smarts and gamer-savvy to implement the idea well (in terms of how it could benefit gameplay, strategy, etc...) and they certainly don't need Wal-Mart behind them to sell a million copies of a game.
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cubanlord



Joined: 08 Jul 2005
Location: In Japan!

PostPosted: Tue Nov 21, 2006 8:29 pm    Post subject: Reply with quote

Demophobe wrote:


One could easily "disarm" (har!)...


Laughing nice.

Man....imagine Id and Monolith getting together with the Final Fantasy team. Shocked Shocked Shocked
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rawiri



Joined: 01 Jun 2003
Location: Lovely day for a fire drill.

PostPosted: Tue Nov 21, 2006 10:31 pm    Post subject: Reply with quote

Check this out, Definitley nsfw!

http://www.youtube.com/watch?v=LvTwb5FCgAM&NR
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cubanlord



Joined: 08 Jul 2005
Location: In Japan!

PostPosted: Tue Nov 21, 2006 11:41 pm    Post subject: Reply with quote

rawiri wrote:
Check this out, Definitley nsfw!

http://www.youtube.com/watch?v=LvTwb5FCgAM&NR



Shocked Shocked Shocked

WTF? OMG, that takes the award for the most craziest game!
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bellum99



Joined: 23 Jan 2003
Location: don't need to know

PostPosted: Wed Nov 22, 2006 1:14 am    Post subject: Reply with quote

rawiri wrote:
Check this out, Definitley nsfw!

http://www.youtube.com/watch?v=LvTwb5FCgAM&NR


Nice.
I agree with the posts asking for truely realisitic games. Most games are boring after a while.
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Demophobe



Joined: 17 May 2004

PostPosted: Wed Nov 22, 2006 3:06 am    Post subject: Reply with quote

rawiri wrote:
Check this out, Definitley nsfw!

http://www.youtube.com/watch?v=LvTwb5FCgAM&NR


This isn't what I am talking about at all. In fact, it's these kind of "games" that make it impossible for real games to incorporate anything more than they currently are. The Punisher is a disservice to the industry as a whole; a small-change dev looking for a certain crowd - the kind that don't make up the majority (I hope) of gamers.

The link to "The Punisher" in the clip, is a game about killing; it's all about revenge. I haven't played many games based on that, and I won't in the future.

Regardless of what some may think, I play games for a few reasons, but one of the paramount reasons is the story. That is what drives me forward, not looking forward to killing someone brutally. It's not a story of revenge, but a story of protecting, discovering or saving, not about random killing off people who killed my family. That is the stuff of a cheap hollywood ticket, not a quality game. In other words, the NPCs in the games I play are getting in the way between myself and my goal in the game. I am not seeking them out, as such.

What about Q3A? Yes, it's deathmatch and only about looking for players and killing them. The difference? I guess I don't have a clear answer, but it really seems different. Maybe it's a kind of class of game, or even quality that makes it different for me. The Punisher is a Lada; cheap and has no time put into it whereas a game from Id is a Benz. It's not a good rationale, but that's all I can think of to excuse the obvious flaw in my statement. There are other reasons I play Id games - the engines, the quality of gameplay, sound, atmosphere - things that are really hard to create.

Graphics and gameplay round out the reasons I play games at all; these and a little bit of escape from reality. I don't need a game to fulfill some kind of bloodlust, and that's not what I am on about in this thread.

I am talking about realism in an unreal world. One could argue that it is an unreal world, one where dismemberment doesn't occur. Fair enough, but we all know that isn't the case at all. There is blood and even chunks if you throw enough lead at a target, so it follows that the targets are indeed subject to "appendage-separative punishment" Laughing

Anyhow, the link is amusing, from all perspectives. A poor engine, bad renders and Steven Segal at the helm. Laughing

The Real Matter demo is interesting. It would be implemented as are current physics engines, either into the code or as a separate entity. It seems to have a lot of potential. Remember the characters in the demo aren't skinned or anything, so they look like crash-test dummies with watermelon insides. It seems it would strain the GPU more (many calculations), so maybe that has something to do with it. It's just a matter of who will use the technology and to what extent.

Perhaps if we were dismembering aliens with green blood (a la "Carmageddon", German version), that would make it ok?
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